extends CharacterBody2D const SPEED = 500.0 func _physics_process(_delta: float) -> void: var direction = 0 if Input.is_key_pressed(KEY_S): direction += 1 if Input.is_key_pressed(KEY_W): direction -= 1 velocity.y = direction * SPEED move_and_slide() # Begrenzung (angepasst an größere Schläger) global_position.y = clamp(global_position.y, 54, 594)