Ping-Pong/scripts/plank_right.gd

17 lines
428 B
GDScript

extends CharacterBody2D
const SPEED = 400.0
func _physics_process(_delta: float) -> void:
var direction = 0
if Input.is_action_pressed("ui_down"):
direction += 1 # Nach unten
if Input.is_action_pressed("ui_up"):
direction -= 1 # Nach oben
velocity.y = direction * SPEED
move_and_slide()
# Begrenzt den Schläger, damit er nicht aus dem Bildschirm fliegt
global_position.y = clamp(global_position.y, 54, 594)