Ping-Pong/scripts/plank_left.gd

17 lines
372 B
GDScript

extends CharacterBody2D
const SPEED = 500.0
func _physics_process(_delta: float) -> void:
var direction = 0
if Input.is_key_pressed(KEY_S):
direction += 1
if Input.is_key_pressed(KEY_W):
direction -= 1
velocity.y = direction * SPEED
move_and_slide()
# Begrenzung (angepasst an größere Schläger)
global_position.y = clamp(global_position.y, 54, 594)